Hot Burning Flames [BETTER] Full Movie Kickass Torrent
DOWNLOAD ===> https://shoxet.com/2tsQTm
This is in part because they tend to be based on Hollywood-style gas flamethrowers rather than real ones; typically their fuel acts like pressurized gas rather than burning liquid, creating a long flame rather than an arcing stream. Game limitations mean the flamethrower's typical use (destroying buildings) is rarely possible in-engine, neither is it likely to mask the firer's position with smoke and flames (or even create smoke). On the plus side, games rarely allow the fuel tanks to be targeted by enemies (though, if enemies have a flamethrower, they usually seem to carry tanks of nitroglycerine rather than fuel on their backs, making them incredibly easy to deal with on their own or even take out entire groups by shooting for them first), or simulate how staggeringly physically debilitating it is to operate such a device.
There are also additional issues; for instance, burning enemies frequently damage you when close, yet the Flamethrower requires enemies to be close to use it (bonus points if other enemies are not damaged by the flames). Also, games (especially Sci-Fi ones) frequently put you up against mechanical enemies and make fire useless against them, yet even the weakest pistol can do some damage; this is hugely unrealistic, since flamethrowers are dangerous to vehicles for the same reason molotovs are: the fire and smoke can easily cause the engine to overheat or choke, burn or melt most circuit boards, and cause immense discomfort for any crew. Finally, flame propagation effects are very rare in games, so at best fire holds for a couple seconds at the exact spot you hit with it before dissipating, in places that would be a fatal inferno in seconds in Real Life, not to mention that fuel itself rarely acts like napalm, slicks of intensely burning glue that coat every surface fired at. 1e1e36bf2d